Taunt nearby enemies while gaining a 40% damage reduction for the next 8 seconds thanks to the Challenging Shout.
Enhanced Challenging Shout grants a 20% increase to Maximum Life and lasts as long as Challenging Shout is active. Shout of Strategic Challenging While Challenging Shout is active, you will gain a number of Thorns equal to fifty percent of your Maximum Life. You get an additional three Fury whenever you take damage while Challenging Shout is active thanks to the tactical version of the ability. Stomp the ground to deal damage and stun the enemies around you for 3 seconds. This ability deals damage to the ground itself.
Ground Stomp's duration has been increased by one second thanks to the enhanced version of this ability. Ground Stomp, Strategic: Each enemy that is damaged by Ground Stomp reduces the amount of time it takes for your Ultimate Skill to reactivate by one second. Ground Stomp is an ability that, when used tactically, generates 25 Fury. Gain an additional 5 percent of your maximum life with Imposing Presence.
The amount of damage that can be reduced when dealing with Elites is increased by 4% thanks to Martial Vigor. Iron Skin: Forge yourself, gaining cheap Diablo 4 items that prevent you from losing an additional fifty percent of your life for the next five seconds.
Improved Iron Skin: The Iron Skin Barrier now absorbs 5% more of your Maximum Life than it did before. Iron Skin, when used strategically, also confers 9% additional base life and acts as a form of fortify. If cast while your life is less than 50%, this amount will be increased by 100%. Iron Skin, a tactical ability, allows you to heal for an amount equal to 10% of the Barrier's base amount as Life per second while it is active. Outburst: You now have two Thorns. You will also receive 2 Thorns for every 2 Maximum Life bonus that you have.(3 levels)
Hard as Nails gives you an increase of 20% to your thorns. When enemies hit you, they will take additional bleeding damage equal to 1% of your Thorns over the course of the next five seconds. Rallying Cry When you let out a rousing cry, your Movement Speed will increase by 30% and your Resource Generation will increase by 50% for the next six seconds. Nearby Allies will also benefit from this ability for the next three seconds.
Rallying Cry now also bestows Unstoppable upon you while it is active, thanks to this upgrade. Rallying Cry, a Strategic Ability: Rallying Cry grants you Fortify equal to 10% of your Base Life. Every time you take or deal direct damage while Rallying Cry is active, you will receive an additional 2% of your Base Life back as a Fortify bonus.(The amount of damage taken by fortified characters is reduced by 10%. When you have more Fortify than your current Life points, you will advance to the Fortified status. Rallying Cry grants you an additional 25% Resource Generation and generates 25 additional Fury for you. Rallying Cry can be used tactically.
Barbarian Brawling Skills
Gain a 4% reduction in damage taken while Berserking thanks to your aggressive resistance.(3 levels)
Gain Berserking for one second whenever a Brawling Skill deals damage to at least one opponent, thanks to Battle Fervor. During the duration of Berserking, your character will generate an additional 6% fury than normal. Your Shout Skill effect durations will last 10% longer as a result of using Booming Voice.(3 levels)
Guttural Yell: Your Shout Skills cause enemies to deal 8% less damage for 5 seconds. Your shouts will also heal allies for 1% of their maximum life every second if you are the Raid Leader. Charge is a movement ability that allows the user to become unstoppable and charge forward, pushing enemies in front of them before swinging through them to deal damage and knock them back.
Enhanced Charge deals additional damage and stuns foes for three seconds if they are knocked back into the environment by the attack. Mighty Charge: Dealing damage with Charge makes enemies vulnerable for two seconds after the damage has been dealt. Power Charge will shorten the amount of time it takes for Charge to cool down by 3 seconds if it knocks an opponent back into terrain. Attack enemies in front of you with a powerful kick that deals damage and knocks them backwards. All enemies that are knocked back into the terrain take additional damage and are stunned for three seconds as a result of this ability.
Enhanced Kick When an enemy is damaged by your kick, they will become vulnerable for four seconds. Mighty Kick causes enemies that have been kicked to deal damage to enemies that they collide with while being knocked back as a result of the kick. When an enemy is hurt in this way, they will be knocked down for two seconds. Power Kick: If your Kick successfully damages an opponent, it will expend all of your Fury and deal additional damage proportional to the number of Fury points spent. Kick no longer Knocks Back enemies. Leap: Leap forward and then slam down on the ground, dealing damage and knocking back enemies that are surrounded by you on impact.
Enhanced Leap has a chance to reduce its cooldown by four seconds if it does not deal any damage to any enemies. Mighty Leap causes enemies that were damaged by Leap to have their movement speed reduced by 50% for the next 5 seconds. Power Leap: You will gain 40 Fury if Leap deals damage to at least one opponent. War Cry is a powerful ability that allows you to unleash a mighty war cry, increasing the damage you deal by 15% for 8 seconds and the damage done to nearby allies for 4 seconds.
Enhanced War Cry gives you Berserking for four seconds whenever you use War Cry. Mighty War Cry: Using War Cry will grant you Fortify equal to 28% of your Base Life. Your damage bonus is increased by an additional thirty percent whenever you cast Power War Cry while at least six of your foes are nearby.